(廣東省專用)2024屆高三英語一輪復(fù)習(xí) Unit 3 Computers課時作業(yè) 新人教版必修2
課時作業(yè)(八) [必修2 Unit 3 Computers] (限時:30分鐘).完形填空I have been interested in self-improvement and applying it to myself in many ways. And of course all through that time I have learnt a lot and made it much __1____2__ high level. I feel a miracle has happened to me. In fact the other day I couldn't stop staring at myself in the __3__ making sure all these wonderful things were happening to me! Then I cried a small __4__, not because of what I looked like, but because I was so __5__e me __6__ ensure that my track in life has truly __7__. I moved back to my hometown after being away for a decade and was astonished that so many people __8__ my name in a nice way, greeted me and __9__ me back. And over the next 3 months they were excited for my growth. At the __10__ where I exhibit today, people come over and greet me, and I see the __11__ on their faces when they talk to me frankly and __12__. Thus I think they are __13__ my expression or style. I know I give them a good feeling at the fairs not just from keeping my expression open, understanding and kind, but with a __14__smile in all the right places. But now I do feel that what I have done for the people may bring them a bit of sympathy.
And most of all I believe in the mirror __15__. I have ever been doing the hard work, improving myself and now I feel it's coming back to me in absolute roads and I am considered to be a man of great culture.
1.A.easier
B.healthier
C.happier
D.better
2.A.wonderful
B.helpful
C.useful
D.harmful
3.A.window
B.mirrorproud
6.A.nearly
B.really
C.hardly
D.equally
7.A.appeared
B.improved
C.moved
D.changed
8.A.remembered
B.recognizedfairs
11.A.expression
B.impression
C.confusion
D.emotion
12.A.slowly
B.sincerely
C.loudly
D.a(chǎn)nnually
13.A.copying
B.shapingeffect
D.function閱讀理解the demand for online games continues to grow. Online computer game centres exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.
This is most clearly seen in the example of Korea. The country has the world's highest percentage of high-speed Internet services. It also has a high number of online game players and related problems. It was once reported that a young man collapsed(突然暈倒) and died while playing online games. He had been playing almost non-stop for 86 hours at an Internet cafe. Another young man killed his sister after becoming confused between the online world and real life. A 12-year-old boy stole $16,000 from his father and ran away from home. He did this to continue his obsession(著迷) with online games. Such problems, however, don't just happen in Korea. They are spreading to other parts of Asia as well.
What kinds of people develop online game addiction? What does the problem look like? Dr SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at-risk individuals such as lack of friendship and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school and family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.
How many problem game players are there? In Chinese mainland, the potential number of problem online gamers is alarming. Just in 2004, China has had 13.8 million online game players according to China Daily. Furthermore, it stated that 80 per cent of these were under 25 and had signs of addiction. Such numbers point towards a growing problem among Chinese youths.
Make sure to keep control over your online game playing. If you don't control it, it can get control of you.
16.The underlined word “diversion” in the first paragraph is closest in meaning to “________”.
A.solution
B.comfort
C.escape
D.support
17.The examples in the second paragraph tell us that ________.
A.the side effects are caused by high-speed Internet
Chen, what can we do to prevent game addiction?
A.Limit the speed of the Internet services.
B.Sacrifice things such as school and family.
C.Spend more and more time online.
D.Care much for the young and improve their ability to get along with others.
19.We can conclude from the passage that ________.
A.the demand for online services continues to grow
B.China is fighting a battle against online games
C.the problems caused by online games don't just exist in Korea
D.in the year 2004 there were a total of 13.8 million Chinese visiting the Internet
20.What's the best title for the passage?
A.Internet problems
B.Addiction to online games
C.Problem people in the world
D.Online games can control people
B
Since the 1970s, scientists have been searching for ways to link the brain with computers. Brain-computer interface(BCI) technology could help people with disabilities send commands to machines.two researchers, Jose Millan and Michele Tavella from the Federal Polytechnic School in Lausanne, Switzerland, demonstrated(展示) a small robotic wheelchair directed by a person's thoughts.Tavella operated the wheelchair just by thinking about moving his left or right hand. He could even talk as he watched the vehicle and guided it with his thoughts.
揙ur brain has billions of nerve cells. These send siegnals through the spinal cord (脊髓)to the muscles to give us the ,” Tavella says.
“Our system allows disabled people to communicate with external world and also to control devices.”(頭皮) and sends them to a computer. The computer interprets the signals and commands the motorized wheelchair. The wheelchair also has two cameras that identify objects in its path. They help the computer react to commands from the brain.the team leader, says scientists keep improving the computer software that interprets brain signals and turns them into simple commands. “The practical possibilities that BCI technology offers to disabled people can be grouped in two categories:communication and controlling devices. One example is this wheelchair.”
He says his team has set two goals. One is testing with real patients, so as to prove that this is a technology they can benefit from. And the other is to guarantee that they can use the technology over long periods of time.
21.BCI is a technology that can ________.help to update computer systems
B.link the human brain with computers
C.help the disabled to recover
D.control a person's thoughts
22.How did Tavella operate the wheelchair in the laboratory?
A.By controlling his muscles.
B.By talking to the machine.
C.By moving his hand.
D.By using his mind.
23.Which of the following shows the path of the signals described in Paragraph 5?
A.scalp→computer→cap→wheelchair
B.computer→cap→scalp→wheelchair
C.scalp→cap→computer→wheelchair
D.cap→computer→scalp→wheelchair
24.The team will test with real patients to ________.B.prove the technology useful to them
C.make them live longer
D.learn about their physical conditions
25.Which of the following would be the best title for the text?
A.Switzerland, the BCI research centre
B.New findings about how the human brain works
C.BCI could mean more freedom for the disabled
D.Robotic vehicles could help to cure brain injuries
課時作業(yè)(八)本文主要講述作者20年來一直注重自我形象的提升,并通過隱性例子說明鏡子效應(yīng)的積極意義。 easier更容易的;healthier更健happier更高興的;better更好的。根據(jù)上句的“…I have been interested in self-improvement…”與“…可知,一直以來,“我”學(xué)到了很多東西并且做得更好。故選D。 wonderful奇妙的;helpful有幫助的;useful有用的;harmful有害的。從下句的a miracle與all these wonderful things可知,在最后的三個月,“我”似乎已經(jīng)達(dá)到了美妙的高水平。故選A。B window窗子;mirror鏡子;area地區(qū);road路。從staring與下句的looked like提供的語境,再結(jié)合最后一段的“…I believe in the mirror…”可知選B。 sorrow悲傷;fear害怕;tear眼淚;voice聲音。tear是動詞cried的同源賓語。“我”哭了不是因為我的長相。故選C。 hopeful有希望的;anxious焦慮的;grateful感謝的;proud自豪的。“我”哭不是因為“我”的外表,而是因為“我”是如此地感激“我”自己。故選C。 nearly幾乎,將近;really實際上;hardly幾乎不;equally同樣地。該段第一句為主題句。從下文細(xì)節(jié)可知:作者真的確信生活的道路改變了。故選B。 appear出現(xiàn);improve提高;move移動;change改變。這里強調(diào)生活道路真的改變了。故選D。 remember記住;recognize認(rèn)出;call打電話;remind提醒。在離開家十年后“我”回到了故鄉(xiāng),并驚奇地發(fā)現(xiàn)有許多人竟然還記得“我”的名字。故選A。 take拿;welcome歡迎;turn變成;get得到。從“…in a nice way, greeted me…”可知選B。 market市場;trade 交易;hall大廳;fair展覽會,集市。從exhibit和下文的“I know I give them a good feeling at the fairs…”可知選D。 expression表情;impression印象;confusion混亂;emotion情感。當(dāng)他們坦率又真誠地跟A。 slowly慢慢地;sincerely真誠地;loudly大聲地;annually每年。當(dāng)他們坦率又真誠地跟“我”說話時,“我”看見他們臉上的表情。故選B。 copy模仿,復(fù)制;shape塑造;show展示;learn學(xué)習(xí)。因此“我”認(rèn)為他們是在模仿“我”的表情和風(fēng)格。故選A。 brave 勇敢的;quiet安靜sweet悅耳的;simple簡單的。根據(jù)a good feeling可知是甜甜的微笑。故選C。 value評價;reflection反射;effect影響;function功能,作用。最重要的是相信鏡子效應(yīng)。故選C。本文講述了沉迷網(wǎng)絡(luò)游戲所引起的問題。 詞義猜測題。diversion意為“轉(zhuǎn)移”,在文中是指人們通過虛擬世界來逃避現(xiàn)實。故選C。 推理判斷題。第二段通過三個年輕人的例子說明了網(wǎng)絡(luò)游戲?qū)δ贻p人的負(fù)面影響。故選C。D 推理判斷題。根據(jù)SueHuei Chen的研究可知,沉迷網(wǎng)絡(luò)游戲的人往往缺少友誼和良好的社交能力,故可推斷增強個人的交往能力可以防止玩游戲上癮。故選D。 細(xì)節(jié)理解題。根據(jù)第二段最后一句可知選C。 主旨大意題。全文講述的是玩網(wǎng)游上癮的問題,故B項最符合文意。這是一篇科普類文章。文章中,作者向我們報道了關(guān)于人腦信息和電腦信息研究的最新突破。該技術(shù)目前正準(zhǔn)備在病人身上應(yīng)用。 細(xì)節(jié)理解題。由第一段首句可知B項正確。 細(xì)節(jié)理解題。由第三段的“In the laboratory, Tavella operated the wheelchair just by thinking about moving his left or right hand.”可知,他是通過他的思維來操縱輪椅的。故選D。 事實排序題。由該段可知,信號從the scalp(頭皮)發(fā)出后被a special cap接收,接著傳到了a computer,最后到了wheelchair,由此可知C項正確。 細(xì)節(jié)理解題。最后一段第二句“One is testing with real patients, so as to prove that this is a technology they can benefit from.”中的they指的是patients,證明他們能從中獲益,也就是說這一科技對于他們是有用的(useful)。因此可知答案。 主旨大意題。 文章向我們介紹了瑞士BCI研究中心的一個新技術(shù)的工作原理,以及其給殘疾人帶來的實惠。
課時作業(yè)(八) [必修2 Unit 3 Computers] (限時:30分鐘).完形填空I have been interested in self-improvement and applying it to myself in many ways. And of course all through that time I have learnt a lot and made it much __1____2__ high level. I feel a miracle has happened to me. In fact the other day I couldn't stop staring at myself in the __3__ making sure all these wonderful things were happening to me! Then I cried a small __4__, not because of what I looked like, but because I was so __5__e me __6__ ensure that my track in life has truly __7__. I moved back to my hometown after being away for a decade and was astonished that so many people __8__ my name in a nice way, greeted me and __9__ me back. And over the next 3 months they were excited for my growth. At the __10__ where I exhibit today, people come over and greet me, and I see the __11__ on their faces when they talk to me frankly and __12__. Thus I think they are __13__ my expression or style. I know I give them a good feeling at the fairs not just from keeping my expression open, understanding and kind, but with a __14__smile in all the right places. But now I do feel that what I have done for the people may bring them a bit of sympathy.
And most of all I believe in the mirror __15__. I have ever been doing the hard work, improving myself and now I feel it's coming back to me in absolute roads and I am considered to be a man of great culture.
1.A.easier
B.healthier
C.happier
D.better
2.A.wonderful
B.helpful
C.useful
D.harmful
3.A.window
B.mirrorproud
6.A.nearly
B.really
C.hardly
D.equally
7.A.appeared
B.improved
C.moved
D.changed
8.A.remembered
B.recognizedfairs
11.A.expression
B.impression
C.confusion
D.emotion
12.A.slowly
B.sincerely
C.loudly
D.a(chǎn)nnually
13.A.copying
B.shapingeffect
D.function閱讀理解the demand for online games continues to grow. Online computer game centres exist in many cities and towns throughout Asia. Facing the pressures of school and life, people tend to the virtual world, expecting a diversion from these problems. Too often, however, they can lead to problems and unhealthy addictions.
This is most clearly seen in the example of Korea. The country has the world's highest percentage of high-speed Internet services. It also has a high number of online game players and related problems. It was once reported that a young man collapsed(突然暈倒) and died while playing online games. He had been playing almost non-stop for 86 hours at an Internet cafe. Another young man killed his sister after becoming confused between the online world and real life. A 12-year-old boy stole $16,000 from his father and ran away from home. He did this to continue his obsession(著迷) with online games. Such problems, however, don't just happen in Korea. They are spreading to other parts of Asia as well.
What kinds of people develop online game addiction? What does the problem look like? Dr SueHuei Chen, a clinical psychologist, researches Internet addiction. She discovered some signs of at-risk individuals such as lack of friendship and good social skills. Those problem individuals feel it so compulsive to play online games that they could sacrifice things such as school and family. They feel the need to spend more and more time online. And they become upset if anyone tries to limit their online game playing.
How many problem game players are there? In Chinese mainland, the potential number of problem online gamers is alarming. Just in 2004, China has had 13.8 million online game players according to China Daily. Furthermore, it stated that 80 per cent of these were under 25 and had signs of addiction. Such numbers point towards a growing problem among Chinese youths.
Make sure to keep control over your online game playing. If you don't control it, it can get control of you.
16.The underlined word “diversion” in the first paragraph is closest in meaning to “________”.
A.solution
B.comfort
C.escape
D.support
17.The examples in the second paragraph tell us that ________.
A.the side effects are caused by high-speed Internet
Chen, what can we do to prevent game addiction?
A.Limit the speed of the Internet services.
B.Sacrifice things such as school and family.
C.Spend more and more time online.
D.Care much for the young and improve their ability to get along with others.
19.We can conclude from the passage that ________.
A.the demand for online services continues to grow
B.China is fighting a battle against online games
C.the problems caused by online games don't just exist in Korea
D.in the year 2004 there were a total of 13.8 million Chinese visiting the Internet
20.What's the best title for the passage?
A.Internet problems
B.Addiction to online games
C.Problem people in the world
D.Online games can control people
B
Since the 1970s, scientists have been searching for ways to link the brain with computers. Brain-computer interface(BCI) technology could help people with disabilities send commands to machines.two researchers, Jose Millan and Michele Tavella from the Federal Polytechnic School in Lausanne, Switzerland, demonstrated(展示) a small robotic wheelchair directed by a person's thoughts.Tavella operated the wheelchair just by thinking about moving his left or right hand. He could even talk as he watched the vehicle and guided it with his thoughts.
揙ur brain has billions of nerve cells. These send siegnals through the spinal cord (脊髓)to the muscles to give us the ,” Tavella says.
“Our system allows disabled people to communicate with external world and also to control devices.”(頭皮) and sends them to a computer. The computer interprets the signals and commands the motorized wheelchair. The wheelchair also has two cameras that identify objects in its path. They help the computer react to commands from the brain.the team leader, says scientists keep improving the computer software that interprets brain signals and turns them into simple commands. “The practical possibilities that BCI technology offers to disabled people can be grouped in two categories:communication and controlling devices. One example is this wheelchair.”
He says his team has set two goals. One is testing with real patients, so as to prove that this is a technology they can benefit from. And the other is to guarantee that they can use the technology over long periods of time.
21.BCI is a technology that can ________.help to update computer systems
B.link the human brain with computers
C.help the disabled to recover
D.control a person's thoughts
22.How did Tavella operate the wheelchair in the laboratory?
A.By controlling his muscles.
B.By talking to the machine.
C.By moving his hand.
D.By using his mind.
23.Which of the following shows the path of the signals described in Paragraph 5?
A.scalp→computer→cap→wheelchair
B.computer→cap→scalp→wheelchair
C.scalp→cap→computer→wheelchair
D.cap→computer→scalp→wheelchair
24.The team will test with real patients to ________.B.prove the technology useful to them
C.make them live longer
D.learn about their physical conditions
25.Which of the following would be the best title for the text?
A.Switzerland, the BCI research centre
B.New findings about how the human brain works
C.BCI could mean more freedom for the disabled
D.Robotic vehicles could help to cure brain injuries
課時作業(yè)(八)本文主要講述作者20年來一直注重自我形象的提升,并通過隱性例子說明鏡子效應(yīng)的積極意義。 easier更容易的;healthier更健happier更高興的;better更好的。根據(jù)上句的“…I have been interested in self-improvement…”與“…可知,一直以來,“我”學(xué)到了很多東西并且做得更好。故選D。 wonderful奇妙的;helpful有幫助的;useful有用的;harmful有害的。從下句的a miracle與all these wonderful things可知,在最后的三個月,“我”似乎已經(jīng)達(dá)到了美妙的高水平。故選A。B window窗子;mirror鏡子;area地區(qū);road路。從staring與下句的looked like提供的語境,再結(jié)合最后一段的“…I believe in the mirror…”可知選B。 sorrow悲傷;fear害怕;tear眼淚;voice聲音。tear是動詞cried的同源賓語。“我”哭了不是因為我的長相。故選C。 hopeful有希望的;anxious焦慮的;grateful感謝的;proud自豪的。“我”哭不是因為“我”的外表,而是因為“我”是如此地感激“我”自己。故選C。 nearly幾乎,將近;really實際上;hardly幾乎不;equally同樣地。該段第一句為主題句。從下文細(xì)節(jié)可知:作者真的確信生活的道路改變了。故選B。 appear出現(xiàn);improve提高;move移動;change改變。這里強調(diào)生活道路真的改變了。故選D。 remember記住;recognize認(rèn)出;call打電話;remind提醒。在離開家十年后“我”回到了故鄉(xiāng),并驚奇地發(fā)現(xiàn)有許多人竟然還記得“我”的名字。故選A。 take拿;welcome歡迎;turn變成;get得到。從“…in a nice way, greeted me…”可知選B。 market市場;trade 交易;hall大廳;fair展覽會,集市。從exhibit和下文的“I know I give them a good feeling at the fairs…”可知選D。 expression表情;impression印象;confusion混亂;emotion情感。當(dāng)他們坦率又真誠地跟A。 slowly慢慢地;sincerely真誠地;loudly大聲地;annually每年。當(dāng)他們坦率又真誠地跟“我”說話時,“我”看見他們臉上的表情。故選B。 copy模仿,復(fù)制;shape塑造;show展示;learn學(xué)習(xí)。因此“我”認(rèn)為他們是在模仿“我”的表情和風(fēng)格。故選A。 brave 勇敢的;quiet安靜sweet悅耳的;simple簡單的。根據(jù)a good feeling可知是甜甜的微笑。故選C。 value評價;reflection反射;effect影響;function功能,作用。最重要的是相信鏡子效應(yīng)。故選C。本文講述了沉迷網(wǎng)絡(luò)游戲所引起的問題。 詞義猜測題。diversion意為“轉(zhuǎn)移”,在文中是指人們通過虛擬世界來逃避現(xiàn)實。故選C。 推理判斷題。第二段通過三個年輕人的例子說明了網(wǎng)絡(luò)游戲?qū)δ贻p人的負(fù)面影響。故選C。D 推理判斷題。根據(jù)SueHuei Chen的研究可知,沉迷網(wǎng)絡(luò)游戲的人往往缺少友誼和良好的社交能力,故可推斷增強個人的交往能力可以防止玩游戲上癮。故選D。 細(xì)節(jié)理解題。根據(jù)第二段最后一句可知選C。 主旨大意題。全文講述的是玩網(wǎng)游上癮的問題,故B項最符合文意。這是一篇科普類文章。文章中,作者向我們報道了關(guān)于人腦信息和電腦信息研究的最新突破。該技術(shù)目前正準(zhǔn)備在病人身上應(yīng)用。 細(xì)節(jié)理解題。由第一段首句可知B項正確。 細(xì)節(jié)理解題。由第三段的“In the laboratory, Tavella operated the wheelchair just by thinking about moving his left or right hand.”可知,他是通過他的思維來操縱輪椅的。故選D。 事實排序題。由該段可知,信號從the scalp(頭皮)發(fā)出后被a special cap接收,接著傳到了a computer,最后到了wheelchair,由此可知C項正確。 細(xì)節(jié)理解題。最后一段第二句“One is testing with real patients, so as to prove that this is a technology they can benefit from.”中的they指的是patients,證明他們能從中獲益,也就是說這一科技對于他們是有用的(useful)。因此可知答案。 主旨大意題。 文章向我們介紹了瑞士BCI研究中心的一個新技術(shù)的工作原理,以及其給殘疾人帶來的實惠。